On Tuesday (12/10/19), our team held the highly-anticipated public launch of Sea Ventures: A Digital History Survival Game and, I think a bit to our surprise, everything went well… for the most part. I say “for the most part” because everything very nearly did not go […]
We’re hurtling towards our final deadlines, so, as one would imagine, the Sea Ventures team is in nearly a constant state of stress. Fortunately, stress is a great motivator, so we’ve seen a lot coming together recently. Though I like seeing what all of the team […]
At the beginning of the semester, we rolled a metaphorical snowball down a hill. Now, that snowball is rolling at Mach 3, as we reach the final stretch of the project. That means more grinding and more cool features and updates for me to present to […]
If you’re wondering why you haven’t heard from me for a while, it’s because you’ve been hearing from me everywhere else on the site— every static page (save for the cool character info button system Elise rigged), every cheerful blurb, every tweet— has come from me […]
Hello and welcome back! Muhammed here, once again, and I’ve got big updates for you guys on what happened in this past week or so. The team has made great strides in terms of the technical side of things.
Muhammed here, and I’ll be writing this week’s blog post. As the program lead, I’ll be focusing more on the technical side of things on the project in my posts. My history as a programmer is more casual. I’m not a Computer Science major, but rather […]
Hi! And welcome to the first blog post from Sea Venture: A Digital History Survival Game‘s website. If you’re wondering where you are and what we’re doing, look no further.